Tancred    
CHARACTER NAME PLAYER CAMPAIGN
3 Paladin / 5 Cleric Human Lawful Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

10 +0

HP
hit points

66     30ft. (Armored: 20ft.)

DEX
dexterity

10 +0

AC
armor class

20 = 10 + 7 + 3 + 0 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

10 +0

TOUCH
armor class

10

FLAT-FOOTED
armor class

20
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 0 = 0 + 0 + 0
  (cc)Bluff¤§ cha 4 = 4 + 0 + 0
  (cc)Climb¤ str 1 = 0 + 1 + 0
  Concentration¤§ con 7 = 2 + 5 + 0
  Craft¤§ int 0 = 0 + 0 + 0
  (cc)Decipher Script§ int 3 = 0 + 3 + 0
  Diplomacy¤§ cha 4 = 4 + 0 + 0
  (cc)Disable Device§ int 0 = 0 + 0 + 0
  (cc)Disguise¤§ cha 4 = 4 + 0 + 0
  (cc)Escape Artist¤ dex 0 = 0 + 0 + 0
  (cc)Forgery¤§ int 0 = 0 + 0 + 0
  (cc)Gather Information¤§ cha 5 = 4 + 1 + 0
  Handle Animal§ cha 4 = 4 + 0 + 0
  Heal¤§ wis 7 = 2 + 5 + 0
  (cc)Hide¤ dex 0 = 0 + 0 + 0
  (cc)Intimidate¤§ cha 4 = 4 + 0 + 0
  (cc)Jump¤ str 1 = 0 + 1 + 0
  Knowledge (arcana)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (geography)§ int 0 = 0 + 0 + 0
  Knowledge (history)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (local)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (nature)§ int 0 = 0 + 0 + 0
  Knowledge (nobility and royalty)§ int 1 = 0 + 1 + 0
  Knowledge (religion)§ int 4 = 0 + 4 + 0
  Knowledge (the planes)§ int 0 = 0 + 0 + 0

WIS
wisdom

15 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

18 +4

INITIATIVE
modifier

+4 = 0 + 4
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

13 = 7 + 2 + 0 + 4 +

REFLEX
dexterity

6 = 2 + 0 + 0 + 4 +

WILL
wisdom

11 = 5 + 2 + 0 + 4 +
BASE ATTACK BONUS 6 SPELL RESISTANCE 0

GRAPPLE
modifier

6 = 6 + 0 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Holy Mace, heavy +1 7 1d8+1 20/x2
RANGE TYPE NOTES
-   8lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Bashing Shield, large, steel +1   45 Holy Mace, heavy +1   8
Backpack (empty)   2 Bedroll   5
Blanket, winter   3 Flint and steel   0
Grappling hook   4 Half-plate   50
Healer's kit   1 Holy symbol, silver   1
Ink (1 oz. vial)   0 Inkpen   0
7 x Rations, trail (per day)   7 Rope, hemp (50 ft.)   10
6 x Torch   6 Whetstone   1
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 2 = 2 + 0 + 0
  (cc)Move Silently¤ dex 0 = 0 + 0 + 0
  (cc)Open Lock§ dex 0 = 0 + 0 + 0
  (cc)Perform¤§ cha 4 = 4 + 0 + 0
  Profession§ wis 2 = 2 + 0 + 0
  Ride¤§ dex 0 = 0 + 0 + 0
  (cc)Search¤§ int 0 = 0 + 0 + 0
  Sense Motive¤§ wis 3 = 2 + 1 + 0
  (cc)Sleight of Hand§ dex 0 = 0 + 0 + 0
  (cc)Speak Language§ int 0 = 0 + 0 + 0
  Spellcraft§ int 0 = 0 + 0 + 0
  (cc)Spot¤§ wis 2 = 2 + 0 + 0
  (cc)Survival¤§ wis 2 = 2 + 0 + 0
  (cc)Swim¤§ str 1 = 0 + 1 + 0
  (cc)Tumble dex 1 = 0 + 1 + 0
  (cc)Use Magic Device§ cha 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-33lb. 34-66lb. 67-100lb. 100lb. 200lb. 500lb.   PLATINUM 382
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 7
COPPER 2
FEATS, LANGUAGES & ABILITIES
    Smite evil (1/day)  
Feats Languages    
Eschew Materials Elven Cleric abilities  
Improved Initiative Common Turn or rebuke undead  
Improved Shield Bash      
Weapon Finesse Paladin abilities    
Armor Proficiency (heavy) Aura of courage    
Armor Proficiency (light) Divine health    
Armor Proficiency (medium) Divine Grace    
Martial Weapon Proficiency Lay on hands    
Shield Proficiency Detect evil    
Simple Weapon Proficiency Aura of good    
Cleric spells Doom Shield Other Water Walk
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Endure Elements Silence Wind Wall
12 0 5 +1 Entropic Shield Sound Burst  
13 1st 3 +1 Hide from Undead Spiritual Weapon  
14 2nd 2 +1 Inflict Light Wounds Status  
15 3rd 1 +1 Magic Stone Summon Monster II  
- 4th - - Magic Weapon Undetectable Alignment  
- 5th - - Obscuring Mist Zone of Truth  
- 6th - - Protection from Chaos    
- 7th - - Protection from Evil Level 3  
- 8th - - Protection from Good Animate Dead  
- 9th - - Protection from Law Bestow Curse  
  Remove Fear Blindness/Deafness  
Create Water Sanctuary Contagion  
Cure Minor Wounds Shield of Faith Continual Flame  
Detect Magic Summon Monster I Create Food and Water  
Detect Poison   Cure Serious Wounds  
Guidance Level 2 Daylight  
Inflict Minor Wounds Aid Deeper Darkness  
Light Augury Dispel Magic  
Mending Bear’s Endurance Glyph of Warding  
Purify Food and Drink Bull.s Strength Helping Hand  
Read Magic Calm Emotions Inflict Serious Wounds  
Resistance Consecrate Invisibility Purge  
Virtue Cure Moderate Wounds Locate Object  
  Darkness Magic Circle against Chaos  
Level 1 Death Knell Magic Circle against Evil  
Bane Delay Poison Magic Circle against Good  
Bless Desecrate Magic Circle against Law  
Bless Water Eagle's Splendor Magic Vestment  
Cause Fear Enthrall Meld into Stone  
Command Find Traps Obscure Object  
Comprehend Languages Gentle Repose Prayer  
Cure Light Wounds Hold Person Protection from Energy  
Curse Water Inflict Moderate Wounds Remove Blindness/Deafness  
Deathwatch Lesser Restoration Remove Curse  
Detect Chaos Make Whole Remove Disease  
Detect Evil Owl's Wisdom Searing Light  
Detect Good Remove Paralysis Speak with Dead  
Detect Law Resist Energy Stone Shape  
Detect Undead Restoration, Lesser Summon Monster III  
Divine Favor Shatter Water Breathing